Wizisland_Entrance
*I pitched all the structure direction of the entrance layout design to the game designers. It was challenged because I should figure out all the game design directions too.
Wizisland_Entrance Explosion
*I laid out all the asset ideas and the visual direction for before and after explosion of the entrance.
Log camp_Overall layout
*The game designers gave me some rough grey blocks for space. My job for space was to add believability to the mission.
Log Camp_Visual Direction sheet
CCC campus_building design III
CCC campus_building design I
*We didn't need a unique or fancy design of the building, but the major point was how could unify the buildings within a design direction.
I focused more on the material breakup and the design language